LORDS OF THE FALLEN BECOMES A POCKET

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Every since we first heard that a game based in the Lords of the Fallen universe would eventually hit iOS, we were curious as khổng lồ how the Dark Souls-style gameplay would translate onto lớn the di động platkhung. When we finally learned that it would be, in essence, an Infinity Blade clone, we were met with even more questions. Would it offer anything lớn the genre? Can it successfully be a successor to the aging Infinity Blade series? Unfortunately, the answer lớn both those questions is a definitive sầu ‘No.’ Lords of the Fallen ($9.99) is simply a sub-par clone in a genre that requires perfect execution to be worth playing.

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Being an Infinity Blade clone, it’s really not hard khổng lồ get into lớn Lords of the Fallen. Your anh hùng moves automatically from locations lớn location, encountering a variety of enemies from the LotF universe. Once battle starts, you dodge, block or parry your way to stunning your opponents. Once stunned, you can get a few good hacks in to giảm giá khuyến mãi damage. After they recover, you bởi it all again until they are defeated. Spells are available to spice up the combat, & once you defeat your foe you earn both gold & experience. Level up, và you can increase the spell levels of your collection. Earn enough gold & you can purchase a large variety of weapons and armor in a siêu thị system that looks almost exactly lượt thích Infinity Blade.

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I wish I could say there was more to lớn the combat system, but unfortunately it simply lacks any actual innovation. If anything, I’d say Lords of the Fallen is a bit of a regression compared to the finely tuned combat of Infinity Blade 3. There appears khổng lồ be a bit of a delay in terms of the game recognizing your swipes, so when you try to parry odds are you’ll probably miss the window and kết thúc up taking damage. In addition, the combat just feels sluggish, which is even more surprising considering that the visuals aren’t exactly state-of-the-art to begin with. Finally, the different weapon types & heroes you can unlochồng just don’t offer enough in terms of variety khổng lồ make you care about leveling up each.

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The issues with Lords of the Fallen continue beyond the combat system. In terms of purchasing weapons and armor (which is really the only way khổng lồ feel lượt thích you’ve accomplished something beyond the story), the sense of progression feels off. Weapons và armor cost way too much for a natural progressive curve sầu, and the forge system seems like a poor substitute compared to lớn actually finding weapons & armor. I’d go so far as khổng lồ say that the game very obviously is trying khổng lồ steer players towards making IAP.. purchases in order khổng lồ fix that sense of progression, which is a ridiculous notion considering how expensive sầu the game is lớn begin with. The same goes for the game’s thẻ system, which isn’t explained very well và takes way too long lớn earn enough coins to actually purchase equipment that’s worth upgrading towards.

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While it’s not a complaint that actually impacts gameplay, I really hate how poorly done the game’s animations are done. At the conclusion of each successful battle your anh hùng goes into a little killing animation khổng lồ make him seem more lượt thích a badass (sound familiar?). The problem is that nearly every single animation never actually has your character hitting the enemy with their happen. It’s either not aimed correctly or, even worse, it simply strikes air, making each enemy look lượt thích its simply flopping for a foul. Again, does this actually affect how you play the game? Of course not, but it’s this laông xã of attention khổng lồ detail that permeates nearly every aspect of the game và certainly made me less than enthused khổng lồ continue playing.

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It’s never a good sign when you’re playing a game and wishing the entire time you were playing something else. That’s exactly how I felt when playing Lords of the Fallen. Sure, the Infinity Blade series is fairly old at this point và hasn’t exactly been kept up to date with all the new iOS versions, but it’s still playable & in my view still a better piông xã than this clone. Maybe if Lords would have implemented at least one big novel change well, I might be inclined lớn give it a honest recommendation. Unfortunately, at this point, it’s pretty hard to lớn vị that.