DRAGON BALL Z: BUDOKAI TENKAICHI

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Bạn đang xem: Dragon Ball Z: Budokai Tenkaichi

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By Mark Bozon
You don't have sầu to lớn be a huge anime nut khổng lồ know the name of Dragon Ball. The anime has become a household name across the states over the last decade, và the series is so popular in Japan we half expect to see Goku's head every time we glance at a Japanese flag. nhật bản is all about anime, and there's no more well-known series to fans today than Dragon Ball. In fact, that's probably the reason Dragon Ball Z: Budokai Tenkaibỏ ra 2 - the latest in interactive anime-slugfests - marks the 25th Dragon Ball game developed in nhật bản in the last four years. Scary? Definitely.

While we haven't seen them all hit stateside, there's still been a huge uprising of tư vấn, which is undoubtedly the reason why every time you glance at the shelf at your local game store there's a new Dragon Ball game waiting. It began with the Dragon Ball games on PSX, has moved over to the Dragon Ball Z Budokai series on PS2, and is now morphing inlớn Dragon Ball Z: Budokai Tenkaiđưa ra 2 for PS2 and Wii. After game after game of mindless ass-kicking with Goku & the gang you'd figure our patience is wearing thin, right? Well to lớn all you naysayers, wait 'til next year. Dragon Ball Z: Budokai Tenkaiđưa ra 2 may be the lathử nghiệm in an amazingly long-lasting franchise, but it's just as solid as its predecessors.
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He's+mad...

Inlớn the Word of Dragon Ball

For anyone not familiar with the Dragon Ball Z games up until this point, it's really very simple. Players control each of the heroes & villains of the anime series, often fighting in an adventure mode that parallels the story arch of the show in some way. The game is all about quiông chồng combos, massive sầu in-air battles, and super attacks that make other anime fighting games look lượt thích a trip to the McDonalds Play Place. For Dragon Ball Z: Budokai Tenkaiđưa ra 2, the main story mode is seriously massive, paralleling the entire Dragon Ball, Dragon Ball Z, & Dragon Ball GT series, allowing you khổng lồ reenact every battle, every plot point, & every surprise from the world of Dragon Ball. This opens up a ton of depth into lớn the game, as the main Dragon Adventure is comprised of hundreds of battles, each complete with voiceovers và in-game cut-scenes before và after each bout. Think last year's Z Battle Gate, but bigger. The only major gripe with the newly expanded Dragon Adventure is that since the story is mix in stone, a success condition doesn't always transition inkhổng lồ how the story unfolds. In one of the opening battles, for instance, we fought as Goku trying to defeat Vegeta. The goal was simply to last the length of the battle without dying (as the story has Goku's friends come to lớn his aid), but we defeated Vegeta instead. Despite kicking the crap out of our competitor, the story cut khổng lồ Goku defeated. Obviously this is needed for story reasons, but it does make the main story mode feel a bit disconnected. Even still, an entire adventure mode that follows the whole Dragon Ball Z lineage và is pretty impressive, & the battles stay fun throughout. Doing Battle Where the game really shows its overall depth, however, is in the battle system. While not a ton of aspects have changed from the previous Budokai Tenkaiđưa ra game, there's just more overall lớn experience. The sheer amount of fighters, for example, is insane, having 70 total characters from the series & all of their alternate forms, totaling over 120 "playable characters". Of course there's a certain amount of stat-padding going on with those numbers, as it includes Goku, Super Saiyan Goku, SS Level 2, và SS Level 3, but when you break down all the multiple forms of Vegeta, Frieza, Ghoan, Cell, và all the other monumental fighters it's really a pretty amazing combination, và a considerable jump from last year's already packed sản phẩm. Aside from the sheer numbers, there are also a few new ways lớn vày battle as well. Topping off the main fighting engine are new vanish attacks và counters, which allow players to lớn chase or evade mid-full bộ, adding even more speed khổng lồ the already hectic fights. There are also 16 areas khổng lồ fight, taking the previous fields from Tenkaiđưa ra & adding khổng lồ it. And while there isn't an online function for the game, the Evolution Z mode (which lets you buy, sell, & equip every fighter with items và stat boosters) allows for a password generator, letting players trade codes to fight each other's created fighters from one system to another.

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It may not be as in-depth as online, but it's a cool feature nonetheless. Thrown in a new Tag Battle mode that allows for five-on-five sầu tag fighting and you've got a game that, while very similar to lớn its predecessors, still has a ton of fresh gameplay crammed into lớn it. Compared lớn the original Tenkaichi this one is faster, slicker, & features more fighters doing battle in larger arenas. Can't complain about that. Even still, the main speed và amount of strategy from the previous games hasn't really changed, leaving Dragon Ball Z: Budokai Tenkaibỏ ra as a game that really only lasts as long as its basic mechanic. There are only two main fighting buttons - one for cthất bại range and the other for distance attacks - và aside from mashing the two of them together in different combinations the game can get a little thin in strategy. Sure the added moves & existing blocks & counters add a bit of depth, & the in-game transformations and super attacks are definitely a blast khổng lồ pull off, but the game still amounts lớn a button-mashing mass of DBZ bạn service. There's no way we'd recommend the game to lớn a gamer that has no interest in the DBZ franchise, but at the same time we'd warn die-hard fans that there's no way you should miss Budokai Tenkaichi if you're a longtime fanatic. Changing the Game Though the game is essentially the same on Wii as it is on PS2 visually (running in 480p but not 16:9), the gameplay is a bit different for Nitnenvị gamers, and it's actually a better thiết lập than traditional control. For Wii, players will use the Wii-mote/nunchuk combination lớn man the controls, using motion control for dashes and super attacks, while major fighting is still done with the A và B button. What makes the Wii version more desirable though is the added depth for motion control. Rather than swinging your hands around lượt thích an idiot for every punch, supers are executed with motion control and an on-screen cursor. To pull off Goku's famous Kamehameha, for example, you keep the cursor on-screen while holding B & Z, and pulling the Wii-mote backwards & then shoving forward just lượt thích the motion. Is it easier? No, và that's the point. In a game that resorts to button mashing & fast reflexes the added motion control actually helps a ton by adding necessary depth & finesse khổng lồ the fights. Rather than simply crunching a few buttons in a moment of near-death, players actually have to focus, phối up for a special, và pull it off at the risk of not only failing the attaông chồng, but also looking lượt thích a total idiot in front of friends. There's something awesome about sitting at little lớn no health and watching the final blast shoot towards you from across the arena, only to lớn pull off a clutch Spirit Bomb and wipe away the competition using pure skill. Not a mashed button. Skill.
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So+is+he...

Of course if you want khổng lồ play Dragon Ball Z: Budokai Tenkaicih 2 lượt thích a baby using a baby controller, you can vì chưng that too. The game supports both the classic controller as well as the GameCube controller, though the instruction manual and all tutorials are built around using the Wii-mote/nunchuk controls, & that's definitely how we recommkết thúc playing. Unless you aren't good enough. The Style Comes Alive That being said, fans that do pick up Tenkaibỏ ra 2 are going to be in for one hell of an experience. The game has an awesome cel-shaded look that's been improved on over the last year, and makes solid use of the PS2 hardware. Fighters take noticeable damage during a fight, environments crumble, battles are filled with tons of motion blur, và the special attachồng animations are better than ever with grandioso fanfare for the rarest attacks. There's something captivating about pulling off a Spirit Bomb and having the game cut to lớn a shot of Earth from space, only to lớn have a chunk of it burst inlớn flames, returning back to lớn a scorched và transformed battlefield. To add to lớn the visual aspects, the VO work is pretty impressive as well, shoving hours upon hours of acting work inlớn the game via battle VO, cut scenes, training tutorials, and thực đơn interface. And just as the previous Tenkaibỏ ra game, all the Japanese VO work from the original translation is also available in the options menu, so if you're a tín đồ of the classic Dragon Ball voice work you'll feel right at trang chủ as well. The overall sound production is pretty impressive, and the tuy nhiên danh mục (34 tracks in all) can be played from a bonus tuy vậy select mode.